OPENSCENEGRAPH 3.0 BEGINNERS GUIDE FREE DOWNLOAD

Time for action—driving the Cessna. Time for action—performing translations of child nodes. This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Using a single viewer. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. Practical instructions and explanations accompany you every step of the way. Proxy and paging nodes. openscenegraph 3.0 beginners guide

Uploader: Shaktikus
Date Added: 7 August 2014
File Size: 33.88 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 12120
Price: Free* [*Free Regsitration Required]





Traversing the scene graph.

OpenSceneGraph Beginner's Guide

Time for action—implementing a cartoon cow. Discovery of specified extension.

Time for action—switching nodes in the update traversal. Time for action—drawing aircrafts on a loaded terrain.

openscenegraph 3.0 beginners guide

Time for action—designing and parsing a new file format. Paging huge scene data. The Birth and development of OSG.

OpenSceneGraph 3.0 Beginner's Guide

Time for action—lighting the glider beginnerss not. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG. Changing global display settings.

Time for action—reading the model filename from the command line. Exclusive monthly discount - no contract Unlimited access to entire Packt library of over eBooks and Videos new titles added every month on new and emerging tech. Time for action—tessellating a polygon.

Working with the geometry shader. Read Now Look inside. With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Windows, graphics contexts, and cameras. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications.

Constructing your own projects. Lights and light sources. Using a single viewer.

Handling the data stream. Time for action—quickly creating simple objects. Geode and Drawable classes. Time for action—creating banners facing you. Time for action—adding behinners support for OSG. Time for action—creating and driving a character system. Time for action—creating serializers for user-defined classes. Time for action—achieving the translucent effect.

Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. Tracing the managed entities. Cross Platform Mobile Development. Creating billboards in a scene Time for action—creating banners facing you Creating texts Time for action—writing descriptions for the Cessna Creating 3D texts Time for action—creating texts in the world space Creating particle animations Time for action—building a fountain in the scene Creating shadows on the ground Time for action—receiving and casting shadows Implementing special effects Time for action—drawing the outline of models Playing with more NodeKits Summary.

openscenegraph 3.0 beginners guide

Xuelei Qian received his Ph. Taking references to functions List of callbacks Time for action—switching nodes in the update traversal Avoiding conflicting modifications Time for action—drawing a geometry dynamically Understanding ease motions Animating the transformation nodes Time for action—making use of the animation path Changing rendering states Time for action—fading in Playing movies on textures Time for action—rendering a flashing spotlight Creating complex key-frame animations Channels and animation managers Time for action—managing animation channels Loading and rendering characters Time for action—creating and driving a character system Summary.

Comments

Popular Posts